using System;
namespace UnityEditor.Purchasing
{
    /// <summary>
    /// This is an internal API.
    /// We recommend that you do not use it as it will be removed in a future release.
    /// </summary>
    [Obsolete("Internal API, it will be removed soon.")]
    public static class EventSources
    {
        internal const string k_SourceIapMenu = "iap_menu";
        internal const string k_SourceGameObjectMenu = "game_object_menu";
    }
}
